Archive for the '3D' Category

Showreel Sep 2007

Posted in , 3D, character design, 2D , short films on October 3rd, 2007 by annamations

My animation showreel, featuring scenes from mainly three short films (Squeaky Clean - MA Final Major, Petrified - BA Final Major, Dreamcatching - MA Group Project). For concept and character design you will have to watch it to the end. Music - Akilah by Turiya Mareya Latin Jazz Ensemble.

 

 

All clean and squeaky! (updated)

Posted in 3D, short films on September 10th, 2007 by annamations

Ladies, gentlemen and animation ppl (a species of our own), I present you my MA final major project, CG animated short, ‘Squeaky Clean’. Enjoy!

http://youtube.com/watch?v=cJmZkdPF0vc

Film stills

Posted in 3D, Work in Progress, short films on September 4th, 2007 by annamations

Three days before hand in, I thought I’ll post a few stills of the rendered shots, which I must say I’m quite proud of how they are looking. Still need to rerender a few passes and colour-match all the shots together but if someone told me last September that I’d know my way round XSI and achieving these results I would have had my dooubts. I even replaced some of the 2D effects I was planning to have with CG elements, and funnily enough it took me less time to achieve a good result that blends in with the rest of the style.

Well, enough blabbing here are the stills. I will be saving the animation till next week when it is all put together and looking Clean! Click to enlarge.

Renovated Bathroom and Octapus

Posted in 3D, Work in Progress, short films, backgrounds/layouts on August 12th, 2007 by annamations

Spend most of this week carrying out some extreme UVing. Used Roadkill for the initial unwrapping and then tidy up diferent objects togehter on the same maps - something like puting together puzzle pieces. Same as for the boy, I did ambient occludion render maps for each objects and used them in photoshop to produce some sketchy shading. I had to keep myself from adding too much detail or making the textures too realistic since I want to keep the film’s look more simple and stylised.

The results so far:

I decided to keep the walls and floor in the same colour to keep it less distracting. Perhaps a slight bump map to give the feeling of tiles. Well, now that I got the look sorted I can go back to animating!

Texturing Zac

Posted in 3D, Work in Progress on August 8th, 2007 by annamations

Pausing on the animation a bit I thought I’d go back and work on the textures. Being a big fan of the Abient Occlusion goddess but not of the loooong rendering times I did Amb Oc render maps for the boy’s body and head which I can use in a texture.

freaky amboc boy
freaky amboc boy
body uv map
body uv map
body texture
body texture

Roadkill was extremely helpful when unwrapping the UVs - last time i tried to do it manually it took me several more days. It does require some thought out seam selection but other than for the hair I didn’t have to deal with much point moving.

I did attempt to paint the textures in Painter first, but they just looked dirty and rough. So I made several copies of the amb oc render map layer in photoshop and tried various filters which i multiplied with a block colour layer, The one used here is a chalk and charcoal filter with coloured pencil (inverted) for the darker parts. It seems to work well for the clothes, hair and face. For the hands I used the underpainting filter.

This is the final result, after adding a few touches of colour for the cheeks, lips, ears and eyebrows. A few problems are the eyelids which look horrible when shut, and also the low res that the render maps were produced. Seems that 512×512 were not enough and they come out pixellated though you cant really see in the render region. Perhaps I will do another one for closeups of the face. There are a few details that need tweaking on the painted textures, seams especially, but overall I’m very happy with the result, the textures make the model look so much better!

Squeaky Clean rough animation!

Posted in 3D, Work in Progress, short films, animation exercises on August 4th, 2007 by annamations

How exciting, i have finally blocked out all the rough animation for my film! Plus I came up with a new title, since ‘Bath Day’ is not really that exciting.. I didnt upload the original block test since there have been a lot of changes so it doesnt really reflect how the story will be presented. You can see the development of the visual sequence of events comparing with the original storyboards.

Please feel free to submit any comments and feedback since it is essential at this stage - while alterations are still feasible! I would love some new perspective on the whole thing. Enjoy! and keep in mind that the finished polished piece will look so much better!

:D

http://www.youtube.com/watch?v=N3Nyi9mRq4k

Keep walking

Posted in 3D, Work in Progress, animation exercises on July 20th, 2007 by annamations

My latest character walk for the boy, quite pleased with this one after scrapping a few quite amusing but inappropriate ones. The principle of layers works better as in 2D animation, starting by geting the feet keys right, then adding the hips, upper body, arm swings and finally the head. Trying to give the boy personality it ended up looking all a bit too much so I kept it simple, and added a ball - which perhaps can bounce later..!

Bathroom updates

Posted in 3D, Work in Progress, short films, backgrounds/layouts on July 12th, 2007 by annamations

The bathroom has been refurbished. Or it wil be very soon. Here is my new colour concept: 

new colour concept
new colour concept

Since the camera fish-eye lens did not quite work for the scene - as my tutor pointed out everything would be too ‘wibbly wobbly’ - so I deformed the room producing a similar distortion effect. I also added some more items in the room like a towel, loo roll and a door. Back to weighting the boy then…

room model
room model

 

Rendering and texturing tests

Posted in 3D, Work in Progress, short films on July 11th, 2007 by annamations

It is sometimes difficult to get 3D to look as you imagine. For me anyway, perhaps my 2D background makes it easier for me to imagine how I would draw or paint something - now i need to translate that into computer language and techniques. Nevertheless, these are some early tests of how the room and the octopus would look, i think i got carried away with the textures. My next attempt would definitely be Simpler and Less Distracting!

room texture test
room texture test
octopus texture
octopus texture
comp tests
comp tests

In the two images above i tested the fish-eye lens to get a distorted effect and then applied some ‘artistic’ filters in XSI compositor. I liked the rough pastels one and notepaper best, they could be a possibility probably mixed with other effects like toon ink outline like in the textured image above.

3D Boy model

Posted in 3D, Work in Progress on July 9th, 2007 by annamations

These is the latest version of the boy model made for my final major project. Still need to paint and dress him up with textures which should make him look more attractive!

boy model
boy model

Since a lot of the animation would be focusing on his facial expressions, I try to follow advice from net tutorials on how to model the best possible head for animation, using box polygon modelling and creating edge loops around the key areas.

wireframe head
wireframe head
teeth
teeth

Modelling the boy’s expressions in the Shape Manager was the most fun as at last he is starting to come to life.

expressions
expressions
more expressions
more expressions