Keep walking
My latest character walk for the boy, quite pleased with this one after scrapping a few quite amusing but inappropriate ones. The principle of layers works better as in 2D animation, starting by geting the feet keys right, then adding the hips, upper body, arm swings and finally the head. Trying to give the boy personality it ended up looking all a bit too much so I kept it simple, and added a ball - which perhaps can bounce later..!
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